var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.sendNormalTalk("是这里吗？似乎移动了很远的距离…………", 17, 2540000, false, true);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("快过来。", 1, 2540000, true, true)
            } else {
                if (status === a++) {
                    cm.inGameDirectionEvent_MoveAction(7);
                    cm.inGameDirectionEvent_AskAnswerTime(1500)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("？这是什么声音。", 17, 2540000, false, true)
                    } else {
                        if (status === a++) {
                            cm.sendNormalTalk("这边。", 1, 2540000, true, true)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk("再观察观察。", 17, 2540000, true, true)
                            } else {
                                if (status === a++) {
                                    cm.inGameDirectionEvent_MoveAction(2);
                                    cm.inGameDirectionEvent_AskAnswerTime(4000)
                                } else {
                                    if (status === a++) {
                                        cm.inGameDirectionEvent_MoveAction(0);
                                        cm.sendNormalTalk("所谓世界的尽头…………真是与之相称的绝境啊。", 17, 2540000, false, true)
                                    } else {
                                        if (status === a++) {
                                            cm.inGameDirectionEvent_MoveAction(2);
                                            cm.inGameDirectionEvent_AskAnswerTime(1000)
                                        } else {
                                            if (status === a++) {
                                                cm.inGameDirectionEvent_MoveAction(0);
                                                cm.npc_ChangeController(2540005, "oid=19891905", 1128, 48, 14, 1078, 1178, 1, false, false);
                                                cm.npc_SetSpecialAction("oid=19891905", "summon", 0, 0);
                                                cm.sendNormalTalk("啊，你是？！生命超越者，世界树阿丽莎？！", 17, 2540000, false, true)
                                            } else {
                                                if (status === a++) {
                                                    cm.sendNormalTalk("哼，看来你眼力不错嘛。真不知道我的真身到底都在外面做了些什么，怎么每个来到这儿的人都知道生命超越者的事实。", 1, 2540000, true, true)
                                                } else {
                                                    if (status === a++) {
                                                        cm.sendNormalTalk("？真身，这是什么意思？那么也就是说你是阿丽莎的分身？", 17, 2540000, true, true)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.sendNormalTalk("什么叫分身，说话小心点。我是阿丽莎的思念体。也是在黑魔法师被封印之前，那个像傻瓜一样的阿丽莎的思念体。", 1, 2540000, true, true)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.sendNormalTalk("黑魔法师被封印之前？", 17, 2540000, true, true)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.sendNormalTalk("是的。那时候的我是…………", 1, 2540000, true, true)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.warp(992000020, 0);
                                                                        cm.npc_LeaveField("oid=19891905");
                                                                        cm.npc_LeaveField("oid=19891905");
                                                                        cm.dispose()
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};